Thursday, September 17, 2020

Ultimate Watchtower Quest OSRS Quick Guide (Part 2)

 


Ultimate Watchtower Quest OSRS Quick Guide (Part 1)

Much as we wanted to keep the guide whole so you no longer have to read it in separate pages, the Watchtower quest is a rather long odyssey. Thankfully, this is the second and last part of the guide. Hopefully, this will help you finish this long but popular Old School RuneScape Quest.

After The War

We last left off with Og returning two of the crystals and giving the last piece of the relic. Now, with the relic completed, go back to Yanille, and go to the west gate. Head southeast to find the city. Upon entry, head straight to the market. There, you’ll find a food stall, where you have to steal a rock cake from.

Now that you got the cake, go south of the city, where you’ll find some guards. Give them the rock cake so they’ll let you pass. Keep going south, and beyond the aggressive ogre you’ll find more guards, which will give you a word puzzle. Answer it right, which is “death rune” – this means you’ll have to give them a death rune in exchange for a skavid map, which you’ll need in order to navigate the Skavid Caves.

Speaking the Language

In the Skavid Caves, you’ll find the magenta crystal. To do that, you need to find the following skavids. The first is the scared skavid, which you’ll find east of Gu’Tanoth. Tell him that you won’t hurt him as long as he teaches you their language.

For the others, here are their locations and responses to what they’ll say:

·         along the city’s main entrance path; “Cur”

·         northeast of Gu’Tanoth, along main entrance; “Ar”

·         south of Yanille’s west gate; “Ig” (take two nightshades for the quest)

·         outside the city, east of mountains; “Nod”

Once this is done, return to the scared skavid. He’ll tell you to talk to the mad skavid, which you’ll find in the southeast path of Ogre City’s entrance. To get in, use the OSRS gold bar on one of the guards. Upon entry, go south and cross the bridge westward, then enter the cave.

These are the things he says as well as the respective responses to them:

·         Ar cur = Gor

·         Bidith ig = Cur

·         Gor nod = Tanath

·         Cur tanath = Bidith

·         Bidith tanath = Cur

·         Tanath gor = Nod

·         Cur bidith = Ig

·         Gor cur = Ar

Get it right and you’ll get the magenta crystal. On a side note, get the two cave nightshades. After that, go to Gu’Tanoth marketplace or return to Yanille through the hole in the corner if you need access to the bank.

Magic Potion Versus Magic Users

At the marketplace, use one of the nightshades on an enclave guard, near the cave entrance to the west, to distract them. Make sure to complete the dialogue that will ensue, or else you’ll have to give another nightshade. After the dialogue, you will be warned about the enclave’s dangers. Once ready, proceed forward.

There will be a cutscene with an ogre shaman and a blue dragon. Don’t interact with the ogre shaman as you’ll lose 20 hit points for doing so. You’ll find the last two crystals inside, but you need the magic ogre potion to kill the shaman to get them back. So for now, you have to go back to Yanille and concoct one.

The ingredients are guam leaf, jangleberries, bat bones (must be crushed using mortar and pestle), and a vial of water. If you don’t have bat bones on hand, there are giant bats east of the watchtower. Put all the ingredients into the vial of water and you’ll get a potion, which will then become the magic ogre potion if you give it to the watchtower wizard.

With the potion in hand, you’re now ready to kill the shamans. For extra preparedness, get a pickaxe, anti-dragonfire shield, and some food. Once again, you’ll have to use the nightshade to get inside the cave. When you’re in, kill the six ogres using the potion while avoiding the dragon. The last shaman you’ll kill will give you cyan crystal directly in your inventory. If you accidentally drop it for some reason, you’ll find it in the southeast corner with the bones.

The last crystal is in the Rock of Dalgroth, which is also inside the cave. Be careful as this is where the OSRS blue dragons are. Use the pickaxe to mine the last crystal out.

Finishing the Quest

Now that the crystals have been completed, it’s time to return to the OSRS watchtower. To get it up and running again, place the crystals in the corresponding crystals:

·         yellow – southwest

·         grey – southeast

·         cyan – northwest

·         magenta – northeast

Pull the lever and there you have it, the quest is now complete. Enjoy your rewards and cherish the experience. Hopefully, you had a fun and easy questing time!

 



Ultimate Watchtower Quest OSRS Quick Guide (Part 1)


You’ve probably heard of longtime Old School RuneScape players talking about the “Watchtower”. Yes, it’s a structure, but when veterans talk about it, they actually mean the quest. So, do you have plans to take on it? It can be quite tough. To help you out with that, we have this guide for the first part for you.

Strap yourselves in and get ready to take notes!

What is Watchtower Quest OSRS All About?

The quest is simply known as that, Watchtower. Lore-wise, it’s about the strife between the city of Yanille and Gu’Tanoth, a city of ogres that lies southwest of it. As the name of the quest suggests, the heart of this conflict is a Watchtower OSRS, which you have to repair so that the town can aptly defend itself.

Yanille is a members-only town. If you have no plans of becoming a member as well, then this information is just going to be on a nice-to-know basis. And if you are a member, you should definitely take it, as aside from 5000 OSRS gold, it also gives 4 Quest Points, the Watchtower Teleport spell, and a whopping 15,200 Magic XP, and of course, a rather interesting story in Gielinor!

What Do I Need For the Quest?

For this quest, you need 15 Magic, 15 Thieving, 25 Agility, 14 Herblore, and 40 Mining. As for items, you need 20 coins, a gold bar, tinderbox, death rune, Dragon bones, guam potion/leaf and a vial of water, a light source, bat bones, and Jangerberries.

Also, this quest involves fighting a level 68 Ogre. The quest doesn’t have any hard requirements on any combat skills, so it’s up to whether the ones you have will suffice or not.

On the other hand, the recommended items are anti-dragon/dragonfire shield or antifire potions, ring of dueling, stamina potions, and good food and armor. For added mobility and therefore shorter completion time, have a mith grapple and a crossbow.

Getting Started: For the Want of a Nail

To start the quest, you have to talk to the Watchtower Wizard, which you can find in the eponymous watchtower. He’ll tell you that the watchtower, which he cast a spell on to keep ogres out, is not working because the crystals have been stolen. It’s your task to bring them back, and the first place you’ll be combing is the tower grounds.

You can use the main ladder of the main tower to go up and down, but we recommend that you use the trellis to avoid the conversation and get Agility XP as a bonus. Given how it’s just the start of the quest, you’ll only be finding fingernails instead of the crystals in the bush in the far northwest area. There are other things you’ll find over there, but you don’t need them for the quest.

The wizard will inform you that the fingernails are from skavids, the ogre’s servants. To find the culprit, you need to enter Gu’Tanoth, the city of ogres, and to do that you need to complete a relic by obtaining its three pieces. Each piece will come from one of the three ogre chiefs.

Tribal Warfare

First off is Og’s tribe. Head south and you’ll find it in an island full of jangleberries. Get some because you’ll need them for the quest later on. Grew, a member of the tribe, will ask you to kill Gorad. You’ll find him on Toban’s island. To get there, you have to either enter the Skavid caves four times without a map or go around Gu’Tanoth. But before you do, if you don’t have a death rune, which you need for the quest, later on, you can find one south of Gu’tanoth, in a hole surrounded by rocks.

After killing Gorad, talk to Toban. Give him the dragon bones, and then he’ll tell you where he’s hiding Og’s gold. With that out of the way, go back to Og, give him Gorad’s tooth and he’ll give you a piece of the relic, the first crystal, and the yellow crystal. As for the OSRS gold, he’ll give you the last piece of the relic once you return it to him.

You’re halfway done with the OSRS Watchtower quest. For the rest, it’s either you do it yourself if you really can’t wait, or follow the second half of our guide. Whatever your choice may be, Old School Runescape Watchtower is an awesome quest that deserves to be finished.

Ultimate Watchtower Quest OSRS Quick Guide (Part 2)


Thursday, September 3, 2020

Ultimate OSRS – Monkey Madness 2 Quest Guide

 Monkey Madness 2 can be a lengthy quest in OSRS, though it offers up some neat rewards.

 


If you are attempting the OSRS Monkey Madness 2 quest on a search for OSRS gold and glory, then there is a lot you will need to know. Following on from the previous Monkey Madness quest, Glough has gone missing and King Namode needs you, and again enlists your help. This is a very long quest, so there is a lot you need to know before we get started.

Monkey Madness Quest Requirements

Starting with Monkey Madness quest requirements, you will need to have completed the Eyes of Glouphrie, Recipe for Disaster, Enlightened Journey, Troll Stronghold, and Watchtower. As for your skills, you will need 55 Agility, 70 Crafting, 60 Hunter, 69 Slayer, and 55 Thieving.

There are also several OSRS items that you will need to finish the quest. These include Food, Lemons, Grapes, Energy Potions, Prayer Potions, Summer Pies, Weapons, Armour, Pestle and Mortar. There are also monkey items including the Monkeyspeak Amulet, Monkey GreeGree, and the Monkey Talisman.

Chapter 1

To kick off the quest, go and speak to Narnode Shareen, who tells you Glough has escaped. Then head to Glough’s house to the south-east of the Grand Tree and climb the ladder. Climb up the tree and investigate the tree branch, which will give you an embroidered handkerchief.

Speak to the wife Anita at the north-west staircase of the Gnome Stronghold. Ask her what’s wrong as she is upset. Her fears are that Glough is seeing another woman. Offer to help her as Glough may be in trouble. She tells you of whispering that she couldn’t reach higher in the house. So go back to Glough’s house and climb the tree a couple of times. Check out the gnome statue which will have a hidden switch. In the cupboard you will find the OSRS book of spyology, so read through it to find a spycraft encrypted document. Go over to the crates to the north-west to get a brush. Then check the fire remains to find a mysterious note. To decipher the note, you need to use Pestle and Mortar on your lemon. Then use the nearby lit candle on the note, and use your Pestle and Mortar on grapes to apply to the brush. Use this brush now on the note to make a scrawled note.

The note is written in an ancient Gnome language. Use your translation book on the note and return it to the king. He will tell you to go back to Anita to translate it. Read the now translated note and head back to the king. Assistant Le Smith apparently helped Glough escape according to the note. With that information go to the south of Glough’s tree and speak to Assistant Lori. This assistant is the replacement for Le Smith and tells you to ask Auguste what happened. Use the balloon to get to Entrana and speak to Auguste. You will be informed that Le Smith was lost trying to get to Ape Atoll. Go back to King Narnode who will tell you to talk to Garkor in Ape Atoll.

Chapter 2

Once you reach Ape Atoll, go to the north of the island. Over to the east, you will find speak to Garkor. You will be told to speak with King Awowogei, so do so. You will be informed that he only speaks to Kruk, SO go back to Garkor. Your next task is to kill Kruk so you can make a GreeGree to use as a disguise. Go to the hill near the main gate and you will spot some monkey archers. You will be able to talk to one of them, so ask where Kruk is. You will be told to track him from the bottom of the hill, so head down until you find tracks. Follow them all the way to a trapdoor, then open it to enter the dungeon.

You can find Kruk near the handholds from the entrance. Be careful, however, as there is an entire dungeon in front of you to get to him. There are two different ways of approaching the dungeon. You can either use your agility, which would mean you should be about 70 Agility to attempt it, or you can Tank your way through. For the latter method, you will need a slashing weapon and a pickaxe.

Agility Route - Old School RuneScape

If you are going for the agility method, then head south then east. Make sure you stick to the flat parts of the ground, as the parts covered in an X will see you fall into a trap. Keep going until you come to a full room of tricky ground. Your goal is to reach the eastern door. Follow the path to the chest to get the bronze key. Use this on the northern door and continue to the northern end of the cave. Go down the corridor to the west to find Kruk’s lair.

Tanking Route

You will notice that the tanking route makes the dungeon look straight forward. However, there are enemies to deal with here. Look out for monkey archers and make your way through by slashing webs. You will know whether or not you are heading the wrong way if you come across a web that is too strong to slash. Your goal is to find a set of chests that will open to find a combat damaged key. This is then used to open a door to progress. You will then find a number of traps that can be disabled. This is only temporary so be careful.

Kruk

Keep going west and you will find three maniacal monkeys. The path then splits left and right, both ways have dodgy ground to contend with. Once you reach Kruk, you will have to avoid a number of melee attacks. Use your stamina potions to help you avoid the attacks and retaliate with melee in kind. Once he is down, take his paw and make your way out.

Your next task is to make a Kruk Monkey GreeGree. You will need a Monkey Talisman and the paw to do so. Next, its time to head through the tunnel from the first Old School Runescape Monkey Madness quest. Go to Zooknock and get the monkey GreeGree made for you. Head out of the dungeon and go back to Awowogei. You will be told that the monkeys are using the Gu’Tanoth Ogres and the Troll Stronghold generals to plan an attack. Speak to Garkor to start the next chapter.

Chapter 3

Use teleport to Trollheim and go into the Troll Stronghold. From the entrance go down and left to find the room with Kob. You will need to fight Kob until he gives up, after which you need to talk to Kob again. Once you have done so, got to Gu’Tanoth and keep heading left until you see Keef. Once again you will need to defeat this character, and Protect from Melee comes in handy here.

Afterward, speak to Garkor then talk to Assistant Lee Smith on the top of the Ape Atoll buildings. His locations vary from the top of the jail to top of the main gate, on the building west of the rune stall, and the top of the broken building. After speaking to Garkor again go to the west and speak to the monkey guard to go to an airship platform. Go through the maze and try not to get spotted by the ninja monkeys here. Find the six satchels and pick them up, after which you will need to fill them with explosives. Go to the east, then find and climb the green ladder. From here go southwest and go down the blue ladder to find the satchels. Go back to the ground floor then climb the cyan ladder.

Go down the red ladder next and go along the path to get the explosives. Clicking the barrel will fill all of the satchels, so do so and go back up the red ladder. Head down and use a satchel on the floorboards here. Then go back to the ground floor and place a satchel on the eastern beams. Use the green ladder again on the ground floor and head across the vines. Go north and put a satchel on the weakened floorboards.

Then you need to go back to the green ladder on the middle floor to reach the top floor. Head down to the gas container and use a satchel on it. After that, go make it to the ground floor and head back towards the boat. Just to the west of the entrance, you will see support beams, so use a satchel on it. Go back to the boat and then speak to Grankor, before heading back to Kruk’s dungeon.

Head north and equip the Kruk GreeGree, then use the monkey bars. Then go through the passage that goes into Glough’s laboratory. You will see a stunted demonic gorilla, so climb on it then go down the stairs. You might need to use Protect from Melee again here to get past the gorillas here. Afterward, use the holding area to get off the stunted demonic gorilla and look for a chisel and hammer in the nearby boxes.

Your next task is to head upstairs and mess with the device at the top. Use your chisel on the charged onyx before using the deconstructed onyx over on the device you have just found. Now you need to investigate the incubation chamber, after which you can talk to Garkor. He will tell you to go speak to Awowogei and state that the trolls and ogres have backtracked on the alliance, which will frustrate him and force him to cancel the assault. Tell Garkor this news which will trigger a cutscene, which shows Glough going ahead with the plans to attack.

Chapter 4

Head back to King Narnode Shareen and let him know that the Gnome Stronghold is going to be attacked. You will be told to ask the aid of Nieve, who can be found near the stronghold Slayer cave. Ask for her help and she will agree. By going around the stronghold, you will notice that tortured gorillas will be around, so be careful.

Let the king know and you will be informed that the 10th Squad will handle business whilst you and Nieve go and find Glough at the crash site. From there, go to the grand tree and head northwest to speak to Garkor. Head through the crash site to find the cavern, and be wary of the tortured gorillas outside.

Final Chapter

Make your way through the cavern and take on the demonic and tortured gorillas within. Glough will then drink his mutagen which transforms him. Nieve will be knocked away trying to stop him and will be crushed by a boulder. This leaves you to deal with Glough by yourself, and you will need to fight him within three different caverns.

In the first room, you can safely spot Glough so do so until he moves into the next room. When he enters the second room, try and lure him back to the first. Go along the north wall and you will find a safe spot to attack him with ranged and magic. Go into the final room and then use Protect from Melee if you are attacking from close range. If you are attacking from a distance, then try using Protect from Magic.

After you have beaten Glough, you will be teleported out of the collapsing cavern. Explain to Zooknock that Nieve died in battle, after which you will be teleported to King Narnode. Inform the king that Glough has been slain and the rest of his minions are trapped in the collapsed cavern. You will be told that he’d received a message to say that Awowogei has set up a peace offering between the mainland and the Ape Atoll, which he will accept.

That’s it! You have completed the OSRS Monkey Madness 2 quest. This is one of the longer quests in the game, and it is challenging. But you can expect to receive 4 quest points, plus plentiful Slayer, Agility, Thieving, and Hunter XP. You will also have access to the Crash Site Caverns if you wish to venture there.

Did you manage to complete this Old School RuneScape Monkey Madness 2 quest? Let us know in the comments section below!