How the Steam Workshop was born
The Steam Workshop is a
place where Steam users can create their own content. From new items to new
levels, they enhance the game with either cosmetics or entirely new stories.
It's a place where fans of the game can share their work and sometimes, even
profit from them.
Who knew it all started when Gabe Newell decided to become a WoW gold farmer? He saw
that it pays off comfortably, even beating out the wages of some real-world
jobs. With that in mind, the direction of Valve
went from games as entertainment to games as platforms of productivity.
What Does That Mean?
Simply put, you can profit by enjoying games. Creating content for a
game is a way of enjoying it. Where do you think all the fanart or fanfiction
came from? Players enjoyed the game so much they had to make something to show
their appreciation. Fan content is no different, and the effort of making both
is comparatively similar.
Think about all the fan content on Sims. There's also all the mods for
Skyrim. Addons for MMOs are a version
of fan content. Each one of those was made by players who either saw a need or
thought that an item like that would be fun. They create, but may not know
where to put them.
Thus, Steam Workshop was born. It's where you can find fan content for
a game, whether it's free or sold for a price.
Conclusions
That's why you shouldn't discount the time you spend farming World of
Warcraft gold. Eventually, you'll be able to raise enough to buy a WoW Token. That's an item that can give you more
subscription time. The only other way to get one is by paying real money for
it. When you're able to get it through getting WoW gold to pay the current WoW
Token price, it's almost as good as getting paid for your time playing.
Of course, that's no comparison to getting profit from selling
something you created (or those who buy WoW gold you’re selling but you didn't
hear that from us). So go out and create! Be productive while you enjoy video
games.
Stay healthy and have fun!
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