It hasn’t been so long since The War for the Atlas was
released, and now we’re already looking at a new expansion for Path of Exile,
Incursion. Much like previous expansions, Wraeclast is once again going to get
bigger, will have new mechanics that players will have to figure out to stay on
top of their game, and expanded lore that will help us further understand the
Vaal.
Short and Sweet Time
Half expansion and half challenger league, Path of Exile:
Incursion gives players a peek of the past. Literally, in a sense that players
who are up to the task will randomly find portals that would take them to
temporal incursions (thus the name of the expansion) set when the Temple of
Atzoatl, a massive Vaal temple and the new location – and therefore the
centerpiece – of the expansion.
And once again, literally, in a sense that players only have
a short window (pun intended) of time in the locations in question. Ten
seconds, to be exact. But don’t panic, because you can make your stay last
longer by killing the Vaal in these time-space anomalies. The more kills you
make, the longer you’ll remain in the room. And don’t worry about missing the
loot because you’re too busy killing, as you’ll be given an opportunity to grab
the PoE Currency once the clock has hit zero.
Past Affects Future
There are over 11 of these temporal incursions, and it’s
essential that you enter all of them, as doing so will enable Alva Valai to
pinpoint the Temple of Atzoatl’s location in the present time. And with the new
expansion being all about time travel, your actions in the “past” determines
not only the temple rooms’ aesthetics and function, but also the level of
difficulty of its monsters, the type of monsters you’re going deal with, and
the reward they’re going to yield.
For example, there’s an architect in the past that grows
poisonous plants. Killing him means you’ll no longer have to deal with anything
that is related to lethal flora, making your run much easier. On the other
hand, if you choose to spare his life, or even make him more powerful by
killing his rival architects, then you’ll have to deal with a humongous noxious
plant. Now, why would you want to deal with that?
Because if your build relies on poison, then you’ll want to
slay this difficult boss, as it will yield a one-of-a-kind item that will be
vital to you.
Aside from the looks and kind of enemies you’ll have to
slay, what you do in the temporal inclusions will create doorways and passages.
Make the right ones, and you’ll have the chance to enter the boss’s room.
A Shift in Skills
Last but not least, skills are going to have a revamp,
especially Vaal Skills, the active skill that was corrupted by Vaal Orbs and
have altered effects for better or worse. The latter, despite many of them
being unique and useful, have been largely ignored because they need to be
charged first before they can be used. To make them more palatable to the
players, Grinding Gear Games has decided to lessen the needed charges to use
the skill. Also, when Vaal skill gems don’t have enough charges, players will
be able to use the non-Vaal version of the skill it provides.
As for non-Vaal skills, Incinerate, Rain of Arrows, Infernal
Blow, Cold Snap, Charged Dash, Double Strike, Lacerate, Ground Slam, and Power
Siphon will be reworked. And finally, there will be five new trap skills and
six new Vaal skills. Talk about a wider skill library.
With Incursion, Path of Exile’s future is going to be a
blast from and because of the past. So, don’t leave Wraeclast now, and come
back if you already have, because this time you’re going to have a good
time.
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